Given the vast differences between Doom 2 and the remade Doom, it might seem absurd to compare them in any particular - but after beating the rebooted Doom, it seems to me that there’s one issue where the original Doom games had it beat: Map and level design. As a Doom sequel, it was far more faithful to the original title than Doom 3 ever was (at least in my personal opinion), and it updated the classic gameplay from 1993/1994 with an emphasis on speed, vertical play, and a new array of weapons (with nods to some faithful classics). A few weeks ago, we covered the Doom reboot and its against-all-odds single-player mode that captured what people loved about the original game and gave it a worthwhile and enjoyable update.