There are a number of ways to neutralize a Mind Controlled soldier: When the turns elapse or the Mind Controller in question is killed, any Mind Controlled unit will return back to the original owner's control.Ī soldier that becomes Mind Controlled by a Sectoid Commander or an Ethereal will retain all abilities they had before being possessed and should be considered a severe threat to the remaining squad members in the field. The first 'turn' is counted when the Mind Control takes place and the enemy unit isn't allowed to act, making for only three actual turns in which the Mind Controller can make the enemy unit perform actions.
If successfully initiated, Mind Control allows the psionic unit to gain temporary control of non- robotic enemies for four turns.
Towards the end of the game, consider putting on Mind Shields and Psi Armor to increase your soldier's psionic defense and offense. So the lower the target's Will (or the higher your unit's), the higher the chance will be to successfully control the target. Mind Control's success rate is, like all psi powers, only reliant on the Will of the target and the psionic, and completely ignores physical cover, distance, and elevation, provided that Line of Sight is maintained.