Due to the well-designed maps, scenarios, and campaigns, gameplay is even more addictive than previous games in the series, if possible. Six pre-designed campaigns, a host of individual scenario maps, and a campaign editor prolong the life of this engaging title, with the last allowing you to create scenarios and link them together to create additional campaigns. Some of the towns provide bonus points to boost character morale or strength. As in previous games of the series, every town houses several types of creatures for recruitment to the army, along with different buildings containing a variety of magic skills. Heroes belong to one of six groups: Nature, Order, Chaos, Life, Death, or Might. He gains beneficial experience and levels, raises an army from his base town, builds strength through resource collection, and ventures out to explore the map to complete mission goals. The combination of turn-based strategy and RPG elements is guaranteed to keep you at the computer for hours at a time, as you control a persistent hero who can specialize in magic, regular combat, or both. While design changes in Heroes of Might and Magic IV distinguish it from the other games in the series, the essence that makes the series a classic remains intact.